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Your hair animates and extends to Grapple and Constrict an opponent. Make a Grapple check against the target using your Caster Level as the base Attack Bonus plus a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus (if a sorcerer). This Grapple check does not provoke Attacks of Opportunity. If your hair succeeds in grappling a foe, that Creature takes 1d6 points of Damage or your unarmed strike Damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on Grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a Grapple check, it deals an additional 1d6 points of Damage. The CMD of your hair, for the purposes of escaping the Grapple, is equal to 10 + its CMB.
Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move Action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate Creature, but it can be dispelled.