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Pathfinder

Compendium

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Weird

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You create a phantasmal image of the most fearsome creature imaginable to the subjects simply by forming the fears of the subjects's subconscious minds into something that their conscious minds can visualize: these most horrible beasts. Only the spell's subjects can see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.

If the subject of a weird attack succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Sorcerer/wizard 9
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Will disbelief, then Fortitude partial; see text
School
Illusion (phantasm) [fear, mind-affecting]
Spell Damage
3d6
Target
Any number of creatures, no two of which can be more than 30 ft. apart
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