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Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp): As a Standard Action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold Damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance (Ex): At 6th level, you gain resist cold 10. This Resistance increases to 20 at 12th level. At 20th level, you gain Immunity to cold.
Domain Spells: 1st—Obscuring Mist, 2nd—Fog Cloud, 3rd—Water Breathing, 4th—Control Water, 5th—Ice Storm, 6th—Cone of Cold, 7th—Elemental Body IV (water only), 8th—Horrid Wilting, 9th—Elemental Swarm (water spell only).