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Pathfinder

Compendium

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Tiefling

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This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of “normal” folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage.

Tiefling Characters

Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits.

+2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange.

Darkvision: Tieflings see in the dark up to 60 feet.

Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.

Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery: See above.

Languages Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

Special Abilities

Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Attributes

AC
16, Touch 13, Flat-footed 13 (+3 Armor, +3 Dex)
Alignment
Ne
Base Atk
+0
CMB
+1
CMD
14
CR
CR 1/2
Cha
6
Con
14
Creature Type
Outsider (Native)
Dex
17
Environment
Any Land
Feats
Weapon Finesse
Fort
+2
HP
10 (1d8+2)
Init
Tiefling Rogue 1 Ne Medium Outsider ( Native ) +3
Int
12
Languages
Abyssal, Common, Infernal
Melee
Short Sword +3 (1d6+1/19-20)
Monster Class
Tiefling rogue 1
Organization
Solitary, Pair, Or Gang (3-5)
Racial Modifiers
+2 Bluff , +2 Stealth
Ranged
Light Crossbow +3 (1d8/19-20)
Ref
+5
Resist
Cold 5, Electricity 5, Fire 5
SQ
Fiendish Sorcery, Trapfinding
Senses
Darkvision 60 Ft.; Perception +5
Size
Medium
Skills
Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight Of Hand +6, Stealth +8
Special Attacks
Sneak Attack +1d6
Speed
30 Ft.
Spell-Like Abilities
(Cl 1st); 1/day— Darkness
Str
13
Treasure
Npc Gear (Studded Leather Armor, Short Sword, Light Crossbow With 20 Bolts)
Will
+1
Wis
12
XP
200
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