Pathfinder Second Edition
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Alghollthu Master
Source:
Pathfinder Second Edition
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Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their Actions using Magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of Psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths.
Attributes
alignment
LE
armor_class
23
athletics
16
charisma_modifier
4
constitution_modifier
6
deception
15
description
Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths.
Alghollthu Treasure
Although most alghollthus lack the greed that tempts most mortals, they do gather wealth and magical tools to use in their schemes. A given aboleth or veiled master might also wear magical jewelry and other objects. Faceless stalkers and other humanoid servants of alghollthus use weapons and armor, such as the faceless stalker’s sword or ulat-kini’s trident, as well as other tools. These servitor races can be as acquisitive as other humanoids.
dexterity_modifier
1
hit_points_max
135
intelligence_modifier
3
intimidation
15
languages
Aklo, Alghollthu, Aquan, Common, Undercommon
level
7
npc_type
Creature
occultism
16
perception
17
saving_throws_fortitude
15
saving_throws_reflex
10
saving_throws_will
16
senses
darkvision
size
Huge
speed
10
speed_notes
swim 60 feet
spell_dc
25
strength_modifier
5
traits
Uncommon, Aberration, Aquatic
wisdom_modifier
5
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