Pathfinder Second Edition
Compendium
Type to search for a spell, item, class — anything!
Pathfinder Second Edition
Pathfinder Second Edition
-
Pathfinder Second Edition Free Basic Rules
Learn how to get started with Pathfinder Second Edition with our completely free Basic Rules!
Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Pathfinder Player Core!
Player Core Free Basic Rules
Chapter 1 - Introduction
Character Creation
Leveling Up
Chapter 2 - Ancestries and Backgrounds
DwarfElf
Human
Backgrounds
Languages
Chapter 3 - Classes
ClericFighter
Rogue
Wizard
Chapter 4 - Skills
General Skill ActionsSkills
Chapter 5 - Feats
Chapter 6 - Equipment
Armor DescriptionsShield Descriptions
Weapon Descriptions
Adventuring Gear
Alchemical Gear
Assistive Items
Chapter 7 - Spells
Spell ListsFocus Spells Lists
Rituals List
Chapter 8 - Playing the Game
Rules OverviewChecks
Damage Rolls
Hero Points
Actions
Movement
Effects
Area
Afflictions
Perception and Detection
Encounter Mode
Exploration Mode
Downtime Mode
Conditions Appendix
Glossary
CreditsLegacy Pathfinder Second Edition Free Basic Rules
Chapter 1: Introduction
What is a Roleplaying Game?
Basics of Play
Playing the Game
Examples of Play
Using This Book
Format of Rules Elements
Character Creation
Sample Character
Leveling Up
Chapter 2: Ancestries and Backgrounds
These Free Basic Rules only has 3 ancestries, up to level 5; and only a fraction of the dozens of backgrounds. For more backgrounds, ancestries, and dozens of higher-level feats and features, upgrade to the complete Pathfinder Core Rulebook!
Ancestry Entries
Dwarf
Elf
Human
Backgrounds
Languages
Chapter 3: Classes
These Free Basic Rules only have 4 classes, with features and feats up to level 5. For 8 more classes and tons of feats and features, upgrade to the complete Pathfinder Core Rulebook!
Reading Class Entries
Classes
Cleric
Fighter
Rogue
Wizard
Chapter 4: Skills
Skill Actions
Skill Checks and Skill DCs
General Skill Actions
Skill Descriptions
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Crafting (Int)
Deception (Cha)
Diplomacy (Cha)
Intimidation (Cha)
Lore (Int)
Medicine (Wis)
Nature (Wis)
Occultism (Int)
Performance (Cha)
Religion (Wis)
Society (Int)
Stealth (Dex)
Survival (Wis)
Thievery (Dex)
Chapter 5: Feats
These Free Basic Rules only have general and skill feats up to level 5. For dozens of higher-level feats, upgrade to the complete Pathfinder Core Rulebook!
Chapter 6: Equipment
Coins and Currency
Item Level
Carrying and Using Items
Item Damage
Armor
Shields
Weapons
Attack and Damage Rolls
Critical Hits
Unarmed Attacks
Improvised Weapons
Weapon Statistics
Weapon Traits
Critical Specialization Effects and Weapon Descriptions
Gear
Gear Statistics
Adventuring Gear
Class Kits
Alchemical Gear
Magical Gear
Formulas
Services
Cost of Living
Animals
Items and Sizes
Chapter 7: Spells
These Free Basic Rules only have spells up to 3rd-level, and only arcane and divine spell lists. For dozens of higher-level spells, as well as the occult and primal spell lists, upgrade to the complete Pathfinder Core Rulebook!
Magical Schools
Spell Slots
Cantrips
Focus Spells
Innate Spells
Other Spell Traits
Casting Spells
Casting Rituals
Spell Lists
Arcane Spells
Divine Spells
Focus Spells
Chapter 9: Playing The Game
General Rules
Damage
Conditions
Effects
Areas
Afflictions
Counteracting
Hit Points, Healing, and Dying
Actions
Movement
Perception
Hero Points
Encounter Mode
Activities and Reactions in Encounters
Movement in Encounters
Special Battles
Exploration Mode
Travel Speed
Exploration Activities
Rest and Daily Preparations
Downtime Mode
Chapter 11: Crafting & Treasure
Investing Magical Items
Activating Items
Reading Items
Credits
OGL License
Player Core
This tome contains everything you need to create a player character, outfitting them with mighty weapons and powerful spells, providing all the necessary tools to survive in a world filled with deadly monsters, nefarious villains, and fabulous treasures! The first page of your amazing adventure starts here…
GM Core
Creating a compelling tale takes more than just heroes—it requires a complex cast of allies, adversaries, and villains! As the Game Master, your job is to narrate the story, working with the players to imagine an epic adventure. The GM Core is here to help you with every facet of the game, including guidelines on story structure, tips on creating thrilling combat, and amazing treasure to reward your heroes for saving the day!
Monster Core
Inside this tome of creatures, you’ll find haughty celestials and ravenous fiends, fierce animals and strange moving plants, new peoples to interact with and horrid monsters to hunt down. And while this book details hundreds of monsters, it’s only a portion of the myriad interesting creatures that populate the world of Pathfinder.
Remastered Compendiums on Roll20
Pathfinder Second Edition Legacy Compendiums
Legacy Essentials
Beginner Box
The Pathfinder Beginner Box contains everything you need to learn how to play the Pathfinder roleplaying game, including rules to create your own fantasy hero and tools to make your own amazing stories.
Core Rulebook
This comprehensive guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!
Gamemastery Guide
Whether you’re building your own monsters and adventures, looking for new subsystems to play out cinematic chases or tense infiltrations, or simply want to speed up your game with scores of NPCs ready for action, the Gamemastery Guide has you covered!
Bestiary
Inside this tome of creatures, you’ll find haughty celestials and ravenous fiends, fierce animals and strange moving plants, new peoples to interact with and horrid monsters to hunt down. And while this book details hundreds of creatures, it’s only a portion of the myriad interesting creatures that populate the world of Pathfinder.
Legacy Compendiums on Roll20
Pathfinder Core
Pathfinder Second Edition Legacy
- Advanced Player's Guide
- Beginner Box
- Bestiary
- Bestiary 2
- Bestiary 3
- Book of the Dead
- Core Rulebook
- Dark Archive
- Gamemastery Guide
- Guns & Gears
- Rage of Elements
- Secrets of Magic
Lost Omens
Adventure and Adventure Path Compendiums
Kingmaker
Strength of Thousands
- Player's Guide
- AP1: Kindled Magic
- AP2: Spoken on the Song Wind
- AP3: Hurricane's Howl
- AP4: Secrets of the Temple-City
- AP5: Doorway to the Red Star
- AP6: Shadows of the Ancients
Quest for the Frozen Flame
Stolen Fate
Pathfinder Society
Pathfinder Infinite
- Boosted Bestiary
- Impossible Experiments: The Guardian of Gitna
- Non-Animal Companions
- Tales from the Dark Archive: The Isle in the Mist
Third Party Content
Check out some of the best third party content available for Pathfinder Second Edition!