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Pathfinder Second Edition

Compendium

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Balor

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When folk whisper frightened tales of the demonic, what most envision is the balor—a towering figure of fire and flesh, a horned Nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically Command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life.

Attributes

acrobatics
35
alignment
CE
armor_class
45
athletics
37
casts_cantrip
TRUE
charisma_modifier
8
constitution_modifier
9
deception
36
description
When folk whisper frightened tales of the demonic, what most envision is the balor—a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life. Balor Lords Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord.
dexterity_modifier
7
diplomacy
32
hit_points_max
480
immunities
fire
intelligence_modifier
6
intimidation
38
languages
Abyssal, Celestial, Draconic; telepathy 100 feet
level
20
npc_type
Creature
perception
36
religion
32
saving_throws_fortitude
39
saving_throws_notes
+1 status to all saves vs. magic
saving_throws_reflex
35
saving_throws_will
34
senses
darkvision, true seeing
size
Large
society
32
speed
35
speed_notes
fly 70 feet
spell_dc
44
stealth
33
strength_modifier
9
traits
Demon, Fiend
weaknesses
cold 20, cold iron 20, good 20
wisdom_modifier
6
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