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Pathfinder Second Edition

Compendium

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Chapter 1 - Introduction

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“I think it’s heading your way!” Ezren called out a warning from the nearby alley, but it was too late.

Without so much as a whisper, the translucent elven warrior charged from the shadows, its blade passing through Kyra’s side without meeting any resistance. It was almost as if it were just an illusion.

But the pain it caused was quite real.

“By Sarenrae’s light!” Kyra exclaimed, falling to her knees and clutching her wounded flank.

This was the third night they had spent searching the back alleys of Caliphas for the legendary ghost that had preyed upon the townsfolk for months now: the Silent Blade. The ghost lived up to its name, moving completely silently and proving impossible to track; just earlier that evening, the pair had discussed abandoning their quest. Maybe it was just a rumor, after all.

Now they knew the truth.

Ezren came dashing from the alleyway, his staff raised, but there was no sign of the Silent Blade. It had vanished again. He turned to Kyra. “Are you injured?”

“With the Dawnflower’s blessing, I shall endure,” she said through gritted teeth. The cut was more serious than it looked, but she was confident in her faith—her goddess would not let her fall. And as she spoke, a shimmering light began to mend Kyra’s wound.

As the two of them scanned around for any sign of the ghost, only the fog warned them of its approach, swirling around the ghost’s invisible footsteps as it charged once more! Ezren’s mind focused with practiced precision as his incantation shaped arcane force into mighty bolts, while Kyra’s chant to her goddess brought holy flames of retribution, hot as the sun.

The pair unleashed their magic, desperately hoping to stop the Silent Blade’s rampage…


Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. More importantly, Pathfinder is a game where your character’s choices determine how the story unfolds.

Pathfinder adventures take place in the Age of Lost Omens, a perilous fantasy world rife with ancient empires; sprawling city-states; and countless tombs, dungeons, and monster lairs with hidden secrets and relics. A Pathfinder character’s adventures might take them to forsaken underwater ruins, haunted gothic crypts, or magical universities in jungle cities. A world of endless adventure awaits!

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