Pathfinder Second Edition
Compendium
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Pathfinder Second Edition Rules
A
- Acrobatics (Dex)
- Acrobatics (Dex) (Legacy)
- Actions
- Actions (Legacy)
- Actions with Triggers
- Activating Items (Legacy)
- Activities
- Activities and Reactions in Encounters (Legacy)
- Activities in Encounters
- Adventuring Gear
- Adventuring Gear (Legacy)
- Afflictions
- Afflictions (Legacy)
- Alchemical Gear
- Alchemical Gear (Legacy)
- Ancestries and Backgrounds (Legacy)
- Ancestry Entries
- Ancestry Entries (Legacy)
- Animal Companions and Familiars (Legacy)
- Animals
- Animals (Legacy)
- Arcana (Int)
- Arcana (Int) (Legacy)
- Arcane Spells
- Arcane Spells (Legacy)
- Area
- Areas (Legacy)
- Armor
- Armor (Legacy)
- Armor Class
- Armor Descriptions
- Armor Specialization Effects
- Armor Statistics
- Assistive Items
- Athletics (Str)
- Athletics (Str) (Legacy)
- Attack Rolls
- Attack Rolls (Legacy)
- Attack Rolls - Chapter 8
- Attacking with a Shield
B
C
- Cantrips
- Cantrips (Legacy)
- Carrying and Using Items (Legacy)
- Carrying Items
- Casting Rituals
- Casting Rituals (Legacy)
- Casting Spells
- Casting Spells (Legacy)
- Chapter 1 - Introduction
- Chapter 1 Introduction (Legacy)
- Chapter 11 Crafting and Treasure (Legacy)
- Chapter 2 - Ancestries and Backgrounds
- Chapter 3 - Classes
- Chapter 3 Classes (Legacy)
- Chapter 4 - Skills
- Chapter 4 Skills (Legacy)
- Chapter 5 - Feats
- Chapter 5 Feats (Legacy)
- Chapter 6 - Equipment
- Chapter 6 Equipment (Legacy)
- Chapter 7 - Spells
- Chapter 7 Spells (Legacy)
- Chapter 8 - Playing the Game
- Chapter 9 Playing the Game (Legacy)
- Character Creation
- Character Creation (Legacy)
- Checks
- Class Kits (Legacy)
- Cleric Domain Spells
- Coins and Currency
- Coins and Currency (Legacy)
- Conditions (Legacy)
- Conditions Appendix
- Cost of Living
- Cost of Living (Legacy)
- Counteracting
- Counteracting (Legacy)
- Cover
- Crafting (Int)
- Crafting (Int) (Legacy)
- Credits
- Critical Hits
- Critical Hits (Legacy)
- Critical Specialization
- Critical Specialization Effects (Legacy)
D
- Damage (Legacy)
- Damage Rolls
- Damage Rolls - Chapter 8
- Deception (Cha)
- Deception (Cha) (Legacy)
- Decipher Writing (Trained)
- Defenses
- Defenses - Chapter 8
- Deities
- Detecting Creatures
- Diplomacy (Cha)
- Diplomacy (Cha) (Legacy)
- Disrupting Actions
- Divine Spells
- Divine Spells (Legacy)
- Domains (Legacy)
- Donning and Removing Armor
- Downtime Mode
- Downtime Mode (Legacy)
- Durations
E
- Earn Income (Trained)
- Earning Income
- Effects
- Effects (Legacy)
- Encounter Mode
- Encounter Mode (Legacy)
- Example of Play
- Example of Play (Legacy)
- Exploration Activities
- Exploration Activities (Legacy)
- Exploration Mode
- Exploration Mode (Legacy)
F
- Faiths and Philosophies
- Falling
- Feats List
- Flanking
- Focus Spell List (Legacy)
- Focus Spells
- Focus Spells (Legacy)
- Focus Spells List
- Format of Rules
- Format of Rules Elements (Legacy)
- Formulas
- Formulas (Legacy)
- Free Basic Rules
G
- Gaining and Losing Actions
- Gear
- Gear Statistics
- Gear Statistics (Legacy)
- General Rules (Legacy)
- General Skill Actions
- General Skill Actions (Legacy)
- Glossary
H
I
- Identify Magic (Trained)
- Identifying Spells
- Improvised Weapons
- Improvised Weapons (Legacy)
- Innate Spells
- Innate Spells (Legacy)
- Intimidation (Cha)
- Intimidation (Cha) (Legacy)
- Investing Magic Items (Legacy)
- Item Damage
- Item Damage (Legacy)
- Item Level
- Item Level (Legacy)
- Items and Sizes
- Items and Sizes (Legacy)
K
L
- Languages
- Languages (Legacy)
- Learn a Spell (Trained)
- Leveling Up
- Leveling Up (Legacy)
- List of Conditions
- Long-Term Rest
- Lore (Int)
- Lore (Int) (Legacy)
M
- Magical Gear (Legacy)
- Magical Schools (Legacy)
- Making Choices
- Medicine (Wis)
- Medicine (Wis) (Legacy)
- Monsters List
- Movement
- Movement (Legacy)
- Movement in Encounters (Legacy)
- Movement Types
N
O
P
- Perception
- Perception and Detection
- Performance (Cha)
- Performance (Cha) (Legacy)
- Playing the Game
- Playing the Game (Legacy)
- Price
R
- Reactions in Encounters
- Reading Class Entries
- Reading Class Entries (Legacy)
- Reading Items (Legacy)
- Reading Spells
- Recall Knowledge (Untrained)
- Religion
- Religion (Wis)
- Religion (Wis) (Legacy)
- Rest and Daily Preparations
- Rest and Daily Preparations (Legacy)
- Retraining
- Rituals
- Rituals List
- Rules Overview
S
- Sample Character
- Sample Character (Legacy)
- Services
- Services (Legacy)
- Setting Triggers
- Shield Descriptions
- Shield Statistics
- Shields
- Shields (Legacy)
- Shoddy Items
- Shopping and Crafting
- Skill Actions
- Skill Actions (Legacy)
- Skill Checks
- Skill Checks and DCs
- Skill Checks and Skill DCs (Legacy)
- Skill Descriptions (Legacy)
- Skills
- Society (Int)
- Society (Int) (Legacy)
- Special Battles
- Special Battles (Legacy)
- Spell Attack Rolls
- Spell Attacks
- Spell DC
- Spell Lists
- Spell Slots
- Spell Slots (Legacy)
- Spells
- Spells List
- Stealth (Dex)
- Stealth (Dex) (Legacy)
- Step 1 - Create a Concept
- Step 10 - Finishing Details
- Step 2 - Start Building Attribute Modifiers
- Step 3 - Select an Ancestry
- Step 4 - Pick a Background
- Step 5 - Choose a Class
- Step 6 - Finish Attribute Modifiers
- Step 7 - Record Class Details
- Step 8 - Buy Equipment
- Step 9 - Calculate Modifiers
- Structure
- Subsist (Untrained)
- Survival (Wis)
- Survival (Wis) (Legacy)
T
- Tactical Movement
- Terrain
- The Pathfinder Baseline
- Thievery (Dex)
- Thievery (Dex) (Legacy)
- Travel Speed
- Travel Speed (Legacy)
- Turns