All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.
For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.
General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.
Table 5–1: General Feats
Non-Skill Feats |
Level |
Prerequisites |
Benefits |
Adopted Ancestry
|
1 |
—
|
Gain access to ancestry feats from another ancestry
|
Armor Proficiency
|
1 |
—
|
Become trained in a type of armor
|
Breath Control
|
1 |
—
|
Hold your breath longer and gain benefits against inhaled threats
|
Canny Acumen
|
1 |
—
|
Become an expert in a saving throw or Perception
|
Diehard
|
1 |
—
|
Die at dying 5, rather than dying 4
|
Fast Recovery
|
1 |
Constitution 14
|
Regain more HP from rest, recover faster from disease and poisons
|
Feather Step
|
1 |
Dexterity 14
|
Step into difficult terrain
|
Fleet
|
1 |
—
|
Increase your Speed by 5 feet
|
Incredible Initiative
|
1 |
—
|
+2 to initiative rolls
|
Ride
|
1 |
—
|
Automatically succeed at commanding your mount to move
|
Shield Block
|
1 |
—
|
Ward off a blow with your shield
|
Toughness
|
1 |
—
|
Increase your maximum HP and reduce the DCs of recovery checks
|
Weapon Proficiency
|
1 |
—
|
Become trained in a weapon type
|
Ancestral Paragon
|
3 |
—
|
Gain a 1st-level ancestry feat
|
Untrained Improvisation
|
3 |
—
|
Become more adept at using untrained skills
|
Table 5–2: General Skill Feats
Varying Skill Feats |
Level |
Prerequisites |
Benefits |
Assurance
|
1 |
Trained in at least one skill
|
Receive a fixed result on a skill check
|
Dubious Knowledge
|
1 |
Trained in Recall Knowledge skill
|
Learn true and erroneous knowledge on failed check
|
Quick Identification
|
1 |
Trained in Arcana, Nature, Occultism, or Religion
|
Identify Magic in 1 minute or less
|
Recognize Spell
|
1 |
Trained in Arcana, Nature, Occultism, or Religion
|
Identify a spell as a reaction as it’s being cast
|
Skill Training
|
1 |
Intelligence 12
|
Become trained in a skill
|
Trick Magic Item
|
1 |
Trained in Arcana, Nature, Occultism, or Religion
|
Activate a magic item you normally can’t activate
|
Automatic Knowledge
|
2 |
Expert in Recall Knowledge action, Assurance in the relevant skill
|
Recall Knowledge as a free action once per round
|
Magical Shorthand
|
2 |
Expert in Arcana, Nature, Occultism, or Religion
|
Learn spells quickly and at a reduced cost
|
Acrobatics Skill Feats |
Level |
Prerequisites |
Benefits |
Cat Fall
|
1 |
Trained in Acrobatics
|
Treat falls as shorter than they are
|
Quick Squeeze
|
1 |
Trained in Acrobatics
|
Move swiftly as you Squeeze
|
Steady Balance
|
1 |
Trained in Acrobatics
|
Maintain your balance in adverse conditions
|
Nimble Crawl
|
2 |
Expert in Acrobatics
|
Crawl at a faster rate
|
Arcana Skill Feats |
Level |
Prerequisites |
Benefits |
Arcane Sense |
1 |
Trained in Arcana |
Cast detect magic at will as an aracne innate spell |
Athletics Skill Feats |
Level |
Prerequisites |
Benefits |
Combat Climber
|
1 |
Trained in Athletics
|
Fight more effectively as you Climb
|
Hefty Hauler
|
1 |
Trained in Athletics
|
Increase your Bulk limits by 2
|
Quick Jump
|
1 |
Trained in Athletics
|
High Jump or Long Jump as a single action
|
Titan Wrestler
|
1 |
Trained in Athletics
|
Disarm, Grapple, Shove, or Trip larger creatures
|
Underwater Marauder
|
1 |
Trained in Athletics
|
Fight more effectively underwater
|
Powerful Leap
|
2 |
Expert in Athletics
|
Jump farther and higher
|
Rapid Mantel
|
2 |
Expert in Athletics
|
Pull yourself onto ledges quickly
|
Crafting Skill Feats |
Level |
Prerequisites |
Benefits |
Alchemical Crafting
|
1 |
Trained in Crafting
|
Craft alchemical items
|
Quick Repair
|
1 |
Trained in Crafting
|
Repair items quickly
|
Snare Crafting
|
1 |
Trained in Crafting
|
Craft snares
|
Specialty Crafting
|
1 |
Trained in Crafting
|
Gain bonuses to Craft certain items
|
Magical Crafting
|
2 |
Expert in Crafting
|
Craft magic items
|
Deception Skill Feats |
Level |
Prerequisites |
Benefits |
Charming Liar
|
1 |
Trained in Deception
|
Improve a target’s attitude with your lies
|
Lengthy Diversion
|
1 |
Trained in Deception
|
Remain hidden after you Create a Diversion
|
Lie to Me
|
1 |
Trained in Deception
|
Use Deception to detect lies
|
Confabulator
|
2 |
Expert in Deception
|
Reduce the bonuses against your repeated lies
|
Quick Disguise
|
2 |
Expert in Deception
|
Set up a disguise in only half the time
|
Diplomacy Skill Feats |
Level |
Prerequisites |
Benefits |
Bargain Hunter
|
1 |
Trained in Diplomacy
|
Earn Income by searching for deals
|
Group Impression
|
1 |
Trained in Diplomacy
|
Make an Impression on multiple targets at once
|
Hobnobber
|
1 |
Trained in Diplomacy
|
Gather Information rapidly
|
Glad-Hand
|
2 |
Expert in Diplomacy
|
Make an Impression on a target you’ve just met
|
Intimidation Skill Feats |
Level |
Prerequisites |
Benefits |
Group Coercion
|
1 |
Trained in Intimidation
|
Coerce multiple targets simultaneously
|
Intimidating Glare
|
1 |
Trained in Intimidation
|
Demoralize a creature without speaking
|
Quick Coercion
|
1 |
Trained in Intimidation
|
Coerce a creature quickly
|
Intimidating Prowess
|
2 |
Strength 16, expert in Intimidation
|
Gain a bonus to physically Demoralize a target
|
Lasting Coercion
|
2 |
Expert in Intimidation
|
Coerce a target into helping you longer
|
Lore Skill Feats |
Level |
Prerequisites |
Benefits |
Additional Lore
|
1 |
Trained in Lore
|
Become trained in another Lore subcategory
|
Experienced Professional
|
1 |
Trained in Lore
|
Prevent critical failures when Earning Income
|
Unmistakable Lore
|
2 |
Expert in Lore
|
Recall Knowledge about your Lore more effectively
|
Medicine Skill Feats |
Level |
Prerequisites |
Benefits |
Battle Medicine
|
1 |
Trained in Medicine
|
Heal yourself or an ally in battle
|
Continual Recovery
|
2 |
Expert in Medicine
|
Treat Wounds on a patient more often
|
Robust Recovery
|
2 |
Expert in Medicine
|
Greater benefits from Treat Disease and Treat Poison
|
Ward Medic
|
2 |
Expert in Medicine
|
Treat several patients at once
|
Nature Skill Feats |
Level |
Prerequisites |
Benefits |
Natural Medicine
|
1 |
Trained in Nature
|
Use Nature to Treat Wounds
|
Train Animal
|
1 |
Trained in Nature
|
Teach an animal a trick
|
Bonded Animal
|
2 |
Expert in Nature
|
An animal becomes permanently helpful to you
|
Occultism Skill Feats |
Level |
Prerequisites |
Benefits |
Oddity Identification
|
1 |
Trained in Occultism
|
+2 to Occultism checks to Identify Magic with certain traits
|
Performance Skill Feats |
Level |
Prerequisites |
Benefits |
Fascinating Performance
|
1 |
Trained in Performance
|
Perform to fascinate observers
|
Impressive Performance
|
1 |
Trained in Performance
|
Make an Impression with Performance
|
Virtuosic Performer
|
1 |
Trained in Performance
|
+1 with a certain type of performance
|
Religion Skill Feats |
Level |
Prerequisites |
Benefits |
Student of the Canon
|
1 |
Trained in Religion
|
More accurately recognize the tenets of your faith or philosophy
|
Society Skill Feats |
Level |
Prerequisites |
Benefits |
Courtly Graces
|
1 |
Trained in Society
|
Use Society to get along in noble society
|
Multilingual
|
1 |
Trained in Society
|
Learn two new languages
|
Read Lips
|
1 |
Trained in Society
|
Read the lips of people you can see
|
Sign Language
|
1 |
Trained in Society
|
Learn sign languages
|
Streetwise
|
1 |
Trained in Society
|
Use Society to Gather Information and Recall Knowledge
|
Connections
|
2 |
Expert in Society, Courtly Graces
|
Leverage your connections for favors and meetings
|
Stealth Skill Feats |
Level |
Prerequisites |
Benefits |
Experienced Smuggler
|
1 |
Trained in Stealth
|
Conceal items from observers more effectively
|
Terrain Stalker
|
1 |
Trained in Stealth
|
Sneak in certain terrain without attempting a check
|
Quiet Allies
|
2 |
Expert in Stealth
|
Roll a single Stealth check when sneaking with allies
|
Survival Skill Feats |
Level |
Prerequisites |
Benefits |
Experienced Tracker
|
1 |
Trained in Survival
|
Track at your full Speed at a –5 penalty
|
Forager
|
1 |
Trained in Survival
|
Forage for supplies to provide for multiple creatures
|
Survey Wildlife
|
1 |
Trained in Survival
|
Identify nearby creatures through signs and clues
|
Terrain Expertise
|
1 |
Trained in Survival
|
+1 to Survival checks in certain terrain
|
Thievery Skill Feats |
Level |
Prerequisites |
Benefits |
Pickpocket
|
1 |
Trained in Thievery
|
Steal or Palm an Object more effectively
|
Subtle Theft
|
1 |
Trained in Thievery
|
Your thefts are harder to notice
|
Wary Disarmament
|
2 |
Expert in Thievery
|
+2 to AC or saves against devices or traps you trigger while disarming
|