Pathfinder Second Edition
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Chapter 5 Feats (Legacy)
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All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.
For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.
General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.
Table 5–1: General Feats
| Non-Skill Feats | Level | Prerequisites | Benefits |
|---|
Adopted Ancestry
| 1 | —
| Gain access to ancestry feats from another ancestry
|
Armor Proficiency
| 1 | —
| Become trained in a type of armor
|
Breath Control
| 1 | —
| Hold your breath longer and gain benefits against inhaled threats
|
Canny Acumen
| 1 | —
| Become an expert in a saving throw or Perception
|
Diehard
| 1 | —
| Die at dying 5, rather than dying 4
|
Fast Recovery
| 1 | Constitution 14
| Regain more HP from rest, recover faster from disease and poisons
|
Feather Step
| 1 | Dexterity 14
| Step into difficult terrain
|
Fleet
| 1 | —
| Increase your Speed by 5 feet
|
Incredible Initiative
| 1 | —
| +2 to initiative rolls
|
Ride
| 1 | —
| Automatically succeed at commanding your mount to move
|
Shield Block
| 1 | —
| Ward off a blow with your shield
|
Toughness
| 1 | —
| Increase your maximum HP and reduce the DCs of recovery checks
|
Weapon Proficiency
| 1 | —
| Become trained in a weapon type
|
Ancestral Paragon
| 3 | —
| Gain a 1st-level ancestry feat
|
Untrained Improvisation
| 3 | —
| Become more adept at using untrained skills
|
Table 5–2: General Skill Feats
| Varying Skill Feats | Level | Prerequisites | Benefits |
|---|
Assurance
| 1 | Trained in at least one skill
| Receive a fixed result on a skill check
|
Dubious Knowledge
| 1 | Trained in Recall Knowledge skill
| Learn true and erroneous knowledge on failed check
|
Quick Identification
| 1 | Trained in Arcana, Nature, Occultism, or Religion
| Identify Magic in 1 minute or less
|
Recognize Spell
| 1 | Trained in Arcana, Nature, Occultism, or Religion
| Identify a spell as a reaction as it’s being cast
|
Skill Training
| 1 | Intelligence 12
| Become trained in a skill
|
Trick Magic Item
| 1 | Trained in Arcana, Nature, Occultism, or Religion
| Activate a magic item you normally can’t activate
|
Automatic Knowledge
| 2 | Expert in Recall Knowledge action, Assurance in the relevant skill
| Recall Knowledge as a free action once per round
|
Magical Shorthand
| 2 | Expert in Arcana, Nature, Occultism, or Religion
| Learn spells quickly and at a reduced cost
|
| Acrobatics Skill Feats | Level | Prerequisites | Benefits |
|---|
Cat Fall
| 1 | Trained in Acrobatics
| Treat falls as shorter than they are
|
Quick Squeeze
| 1 | Trained in Acrobatics
| Move swiftly as you Squeeze
|
Steady Balance
| 1 | Trained in Acrobatics
| Maintain your balance in adverse conditions
|
Nimble Crawl
| 2 | Expert in Acrobatics
| Crawl at a faster rate
|
| Arcana Skill Feats | Level | Prerequisites | Benefits |
|---|
| Arcane Sense | 1 | Trained in Arcana | Cast detect magic at will as an aracne innate spell |
| Athletics Skill Feats | Level | Prerequisites | Benefits |
|---|
Combat Climber
| 1 | Trained in Athletics
| Fight more effectively as you Climb
|
Hefty Hauler
| 1 | Trained in Athletics
| Increase your Bulk limits by 2
|
Quick Jump
| 1 | Trained in Athletics
| High Jump or Long Jump as a single action
|
Titan Wrestler
| 1 | Trained in Athletics
| Disarm, Grapple, Shove, or Trip larger creatures
|
Underwater Marauder
| 1 | Trained in Athletics
| Fight more effectively underwater
|
Powerful Leap
| 2 | Expert in Athletics
| Jump farther and higher
|
Rapid Mantel
| 2 | Expert in Athletics
| Pull yourself onto ledges quickly
|
| Crafting Skill Feats | Level | Prerequisites | Benefits |
|---|
Alchemical Crafting
| 1 | Trained in Crafting
| Craft alchemical items
|
Quick Repair
| 1 | Trained in Crafting
| Repair items quickly
|
Snare Crafting
| 1 | Trained in Crafting
| Craft snares
|
Specialty Crafting
| 1 | Trained in Crafting
| Gain bonuses to Craft certain items
|
Magical Crafting
| 2 | Expert in Crafting
| Craft magic items
|
| Deception Skill Feats | Level | Prerequisites | Benefits |
|---|
Charming Liar
| 1 | Trained in Deception
| Improve a target’s attitude with your lies
|
Lengthy Diversion
| 1 | Trained in Deception
| Remain hidden after you Create a Diversion
|
Lie to Me
| 1 | Trained in Deception
| Use Deception to detect lies
|
Confabulator
| 2 | Expert in Deception
| Reduce the bonuses against your repeated lies
|
Quick Disguise
| 2 | Expert in Deception
| Set up a disguise in only half the time
|
| Diplomacy Skill Feats | Level | Prerequisites | Benefits |
|---|
Bargain Hunter
| 1 | Trained in Diplomacy
| Earn Income by searching for deals
|
Group Impression
| 1 | Trained in Diplomacy
| Make an Impression on multiple targets at once
|
Hobnobber
| 1 | Trained in Diplomacy
| Gather Information rapidly
|
Glad-Hand
| 2 | Expert in Diplomacy
| Make an Impression on a target you’ve just met
|
| Intimidation Skill Feats | Level | Prerequisites | Benefits |
|---|
Group Coercion
| 1 | Trained in Intimidation
| Coerce multiple targets simultaneously
|
Intimidating Glare
| 1 | Trained in Intimidation
| Demoralize a creature without speaking
|
Quick Coercion
| 1 | Trained in Intimidation
| Coerce a creature quickly
|
Intimidating Prowess
| 2 | Strength 16, expert in Intimidation
| Gain a bonus to physically Demoralize a target
|
Lasting Coercion
| 2 | Expert in Intimidation
| Coerce a target into helping you longer
|
| Lore Skill Feats | Level | Prerequisites | Benefits |
|---|
Additional Lore
| 1 | Trained in Lore
| Become trained in another Lore subcategory
|
Experienced Professional
| 1 | Trained in Lore
| Prevent critical failures when Earning Income
|
Unmistakable Lore
| 2 | Expert in Lore
| Recall Knowledge about your Lore more effectively
|
| Medicine Skill Feats | Level | Prerequisites | Benefits |
|---|
Battle Medicine
| 1 | Trained in Medicine
| Heal yourself or an ally in battle
|
Continual Recovery
| 2 | Expert in Medicine
| Treat Wounds on a patient more often
|
Robust Recovery
| 2 | Expert in Medicine
| Greater benefits from Treat Disease and Treat Poison
|
Ward Medic
| 2 | Expert in Medicine
| Treat several patients at once
|
| Nature Skill Feats | Level | Prerequisites | Benefits |
|---|
Natural Medicine
| 1 | Trained in Nature
| Use Nature to Treat Wounds
|
Train Animal
| 1 | Trained in Nature
| Teach an animal a trick
|
Bonded Animal
| 2 | Expert in Nature
| An animal becomes permanently helpful to you
|
| Occultism Skill Feats | Level | Prerequisites | Benefits |
|---|
Oddity Identification
| 1 | Trained in Occultism
| +2 to Occultism checks to Identify Magic with certain traits
|
| Performance Skill Feats | Level | Prerequisites | Benefits |
|---|
Fascinating Performance
| 1 | Trained in Performance
| Perform to fascinate observers
|
Impressive Performance
| 1 | Trained in Performance
| Make an Impression with Performance
|
Virtuosic Performer
| 1 | Trained in Performance
| +1 with a certain type of performance
|
| Religion Skill Feats | Level | Prerequisites | Benefits |
|---|
Student of the Canon
| 1 | Trained in Religion
| More accurately recognize the tenets of your faith or philosophy
|
| Society Skill Feats | Level | Prerequisites | Benefits |
|---|
Courtly Graces
| 1 | Trained in Society
| Use Society to get along in noble society
|
Multilingual
| 1 | Trained in Society
| Learn two new languages
|
Read Lips
| 1 | Trained in Society
| Read the lips of people you can see
|
Sign Language
| 1 | Trained in Society
| Learn sign languages
|
Streetwise
| 1 | Trained in Society
| Use Society to Gather Information and Recall Knowledge
|
Connections
| 2 | Expert in Society, Courtly Graces
| Leverage your connections for favors and meetings
|
| Stealth Skill Feats | Level | Prerequisites | Benefits |
|---|
Experienced Smuggler
| 1 | Trained in Stealth
| Conceal items from observers more effectively
|
Terrain Stalker
| 1 | Trained in Stealth
| Sneak in certain terrain without attempting a check
|
Quiet Allies
| 2 | Expert in Stealth
| Roll a single Stealth check when sneaking with allies
|
| Survival Skill Feats | Level | Prerequisites | Benefits |
|---|
Experienced Tracker
| 1 | Trained in Survival
| Track at your full Speed at a –5 penalty
|
Forager
| 1 | Trained in Survival
| Forage for supplies to provide for multiple creatures
|
Survey Wildlife
| 1 | Trained in Survival
| Identify nearby creatures through signs and clues
|
Terrain Expertise
| 1 | Trained in Survival
| +1 to Survival checks in certain terrain
|
| Thievery Skill Feats | Level | Prerequisites | Benefits |
|---|
Pickpocket
| 1 | Trained in Thievery
| Steal or Palm an Object more effectively
|
Subtle Theft
| 1 | Trained in Thievery
| Your thefts are harder to notice
|
Wary Disarmament
| 2 | Expert in Thievery
| +2 to AC or saves against devices or traps you trigger while disarming
|
Attributes