Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Daze

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Daze [two-actions] (Cantrip 1)
Cantrip, Concentrate, Manipulate, Mental, Nonlethal

Traditions Arcane, Divine, Occult
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round

You push into the target’s mind and daze it with a Mental jolt. The jolt deals 1d6 Mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.


Attributes

cast_actions
Two-action
category
spell
damage
1d6
damage_type
mental
description
You push into the target’s mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
duration
1 round
heightened
Heightened (+2) The damage increases by 1d6.
level
1
magic_traditions
arcane, divine, occult
range
60 feet
save_type
will
saving_throw
BASIC
subcategory
cantrip
target
1 creature
traits
cantrip, concentrate, manipulate, mental, nonlethal
Advertisement Create a free account