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Pathfinder Second Edition

Compendium

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No Cause for Alarm

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No Cause for Alarm [three-actions] (Feat 1)
AuditoryConcentrateEmotionGeneralLinguisticMentalSkill

Prerequisites trained in Diplomacy

You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.

Critical Success Reduce the creature’s frightened value by 2.

Success Reduce the creature’s frightened value by 1.

Attributes

category
Feats
traits
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
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