Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Pickpocket

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Pickpocket (Feat 1)
GeneralSkill

Prerequisites trained in Thievery

You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 Actions instead of 1, and you take a –5 penalty.

Attributes

category
Feats
traits
General, Skill
Advertisement Create a free account