Pathfinder Second Edition
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Fire Mephit
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Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.
Attributes
acrobatics
7
alignment
N
armor_class
17
casts_cantrip
TRUE
charisma_modifier
2
constitution_modifier
0
deception
7
description
Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.
Conjuring Mephits
Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.
Other Mephits
The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).
dexterity_modifier
4
hit_points_max
16
hit_points_notes
fast healing 2 (while touching fire)
immunities
bleed, fire, paralyzed, poison, sleep
intelligence_modifier
-2
languages
Ignan
level
1
npc_type
Creature
perception
3
saving_throws_fortitude
3
saving_throws_reflex
9
saving_throws_will
7
senses
darkvision, smoke vision
size
Small
speed
20
speed_notes
fly 25 feet
spell_dc
15
strength_modifier
0
traits
Elemental, Fire
weaknesses
cold 3
wisdom_modifier
0
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