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Pathfinder Second Edition

Compendium

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Gargoyle

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Gargoyles are monstrous hunters made of Elemental stone. They use their resemblance to decorative statues to hide in plain sight in Cities during the day and descend upon unlucky pedestrians at night. Their most Common form is that of a horned Humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less Humanoid and others resembling no known creature. A gargoyle’s features are not fixed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.

Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called “wings” for Protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and Intelligent aberrations, though these alliances exist on a razor’s edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals’ obsessions and compulsions clash.

Attributes

acrobatics
10
alignment
CE
armor_class
21
athletics
9
charisma_modifier
-2
constitution_modifier
3
description
Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle’s features are not fixed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike. Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called “wings” for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor’s edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals’ obsessions and compulsions clash. Kapoacinth Kapoacinths dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim. These water-dwelling gargoyles often dwell in shallow coastal regions and shamble forth from the sea to attack prey. Kapoacinths are less individualistic and tend to create more stable wings for longer periods of time. Kapoacinths have the same abilities as the gargoyle presented below, but with the following adjustments: they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly Speed, and their Clawed Feat reaction triggers when they are Swimming instead of Flying. Gargoyle Treasure The obsessive nature of gargoyles can result in a variety of treasure hoards and grim trophy collections, ranging from stockpiles of arcane tomes to alchemical potions and apparatuses to simple trinkets.
dexterity_modifier
2
hit_points_max
40
intelligence_modifier
-2
languages
Common, Terran
level
4
npc_type
Creature
perception
10
resistances
physical 5 (except adamantine)
saving_throws_fortitude
13
saving_throws_reflex
10
saving_throws_will
10
senses
darkvision
size
Medium
speed
25
speed_notes
fly 40 feet
stealth
12
strength_modifier
3
traits
Beast, Earth
wisdom_modifier
2
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