Pathfinder Second Edition
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Lengthy Diversion
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Lengthy Diversion (Feat 1)
General, Skill
Prerequisites trained in Deception
When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).
Attributes
category
Feats
traits
General, Skill
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