Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Lock

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Lock [two-actions] (Spell 1)
Concentrate, Manipulate

Traditions Arcane, Divine, Occult
Range touch; Targets 1 lock, or a door or container with a latch
Duration until your next daily preparations

The target’s latch mechanism clinks shut, held fast by unseen Magical wards. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your Spell DC or the base lock DC with a +4 Status bonus, whichever is higher. Any key or Combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or Combination does grant a +4 circumstance bonus to Checks to open the door.

If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.

Heightened (2nd) The duration is unlimited, but you must expend 6 gp worth of Precious metals as an additional cost.

Attributes

cast_actions
Two-action
category
spell
description
The target’s latch mechanism clinks shut, held fast by unseen magical wards. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door. If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.
duration
until your next daily preparations
heightened
Heightened (2nd) The duration is unlimited, but you must expend 6 gp worth of precious metals as an additional cost.
level
1
magic_traditions
arcane, divine, occult
range
touch
subcategory
spell
target
1 lock, or a door or container with a latch
traits
concentrate, manipulate
Advertisement Create a free account