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Pathfinder Second Edition

Compendium

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Mimic

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Thought to be the result of a failed Experiment meant to animate objects or a sinister alghollthu Creation, mimics are clever monsters that can take the form of Common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of Common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush.

Mimics possess Complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment.

Attributes

alignment
N
armor_class
20
athletics
12
charisma_modifier
0
constitution_modifier
3
deception
8
description
Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush. Mimics possess complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment. Creative Mimics The older the mimic, the more creative its guise, but within practical limits. For example, a mimic can appear as a neatly organized bookshelf with a single book out of place, a dried-up cistern with something glittering at its center, or an inconspicuous wooden door with a conveniently placed peephole.
dexterity_modifier
1
hit_points_max
75
intelligence_modifier
0
languages
Common
level
4
npc_type
Creature
perception
9
saving_throws_fortitude
11
saving_throws_reflex
9
saving_throws_will
9
senses
darkvision
size
Medium
speed
10
strength_modifier
4
traits
Aberration
wisdom_modifier
1
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