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Pathfinder Second Edition

Compendium

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Alghollthu Master

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Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their Actions using Magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of Psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths.

Attributes

Alghollthu Master

Creature 7

LEHugeUncommon, Aberration, Aquatic
  • Perception17; darkvision
  • LanguagesAklo, Alghollthu, Aquan, Common, Undercommon
  • Skills athletics 16 deception 15 intimidation 15 occultism 16
  • Lore(any one subcategory) Lore 14
  • Str5Dex1Con6Int 3Wis5Cha4
  • AC 23 Fort15Ref10Will16
  • HP 135
  • Mucus Cloud 5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours.
  • Speed10 feet, swim 60 feet
  • Melee tentacle 16 (agile, magical, reach 15 feet) Damage2d8+10 bludgeoning plus slime
  • Slime (curse, occult, virulent) Saving Throw: Fortitude DC 25; Stage 1: no ill effect (1 round); Stage 2: the victim’s skin softens, inflicting drained 1 (1 round); Stage 3: the victim’s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature’s drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.
  • Occult Innate Spells DC 25; 7th project image (at will), veil (at will); 6th dominate (×3), illusory scene (at will); 5th illusory object (at will); 4th hallucinatory terrain (at will); 3rd hypnotic pattern (at will)