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Pathfinder Second Edition

Compendium

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Ancient Gold Dragon

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Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They Command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival the raw power of even red dragons, much to the chagrin of their chromatic cousins, and the two races are often regarded as bitter rivals. But despite their incredible power, gold dragons are fond of discourse and prefer to talk through solutions to problems rather than rely upon brute strength. Long-lived as they are, they necessarily take a wide view of all situations and never act without considering all possible options and outcomes. Because of this, gold dragons willingly converse with any creature that seeks them out, even evil chromatic dragons. Mortals might find this behavior strange, considering the long-standing war between chromatic and metallic dragons, but dragons know all too well that desperate situations sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course.

When another metallic Dragon faces a quandary or a foe beyond its own ability to overcome, its best option is often to seek the counsel of the eternally wise and gloriously righteous gold dragons. Locating these legendary beings is no easy task, however, for gold dragons are notoriously reclusive. Their intellect and wisdom is such that they prefer to ponder the great questions of life in seclusion, where they strive to formulate solutions to the world’s most pressing problems. As a result, gold dragons are sometimes absent when metallic dragons gather together, or are missing from tribunals where their counsel would be Beneficial. Impatient dragons sometimes begrudge gold dragons for this apparent unreliability, but such aspersions are usually a result of jealousy rather than any true criticism; in their hearts, other dragons know that few gold dragons purposefully exclude themselves from truly important matters.

A gold dragon’s incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold Dragon is fortunate indeed, for there are few beings in the cosmos who can offer such prudent and considerate advice. Rulers and individuals in stations of high power have an easier time of garnering the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon’s last-minute intermediation.

Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies to guard their lairs, though many live truly solitary lives, preferring to protect their hoards with Nonlethal traps and Magical wards.

Attributes

Ancient Gold Dragon

Creature 20

LGGargantuanUncommon, Dragon, Fire
  • Perception36; darkvision, scent (imprecise) 80 feet
  • LanguagesCommon, Draconic, Dwarven, Elven, Gnomish, Jotun, Sylvan
  • Skills acrobatics 29 arcana 31 athletics 35 diplomacy 35 medicine 36 religion 36 society 35
  • Str9Dex5Con8Int 7Wis8Cha5
  • AC 46 Fort37Ref34Will39 (+1 status to all saves vs. magic)
  • HP 450 Immunitiesfire, paralyzed, sleep Weaknessescold 20
  • Frightful Presence 90 feet, DC 39. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Extra Reaction The dragon gains 2 reactions at the start of its turn each round.
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Jaws only. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Golden Luck TriggerThe gold dragon fails a saving throw. Effect: The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can’t use this ability again for 1d4 (1d4) rounds.
  • Speed60 feet, fly 200 feet, swim 60 feet
  • Melee jaws 38 (fire, magical, reach 20 feet) Damage4d12+17 piercing claw 38 (agile, magical, reach 15 feet) Damage4d10+17 slashing tail 36 (magical, reach 25 feet) Damage4d10+15 piercing horns 36 (agile, magical, reach 20 feet) Damage2d12+15 piercing
  • Breath Weapon The gold dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 (1d4) rounds. • Flame (arcane, evocation, fie); The dragon breathes a blast of flame in a 50-foot cone that deals 20d6 (20d6) fire damage (DC 44 basic Reflex save). • Weakening Gas (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44 Fortitude save or become enfeebled 3 for 1 minute (or enfeebled 4 on a critical failure).
  • Draconic Frenzy The gold dragon makes two claw Strikes and one horns Strike in any order.
  • Draconic Momentum When the gold dragon scores a critical hit with a Strike, it recharges Breath Weapon.
  • Arcane Innate Spells DC 41; 10th sunburst; 3rd locate (gems only); 1st detect alignment (evil only)
  • Optional Arcane Prepared Spells DC 41, attack +38; 9th foresight, heal, overwhelming presence; 8th discern location, divine aura, heal; 7th dimensional lock, energy aegis, spell turning; 6th blade barrier, heal, true seeing; 5th banishment, breath of life, sending; 4th discern lies, heal, restoration; 3rd dispel magic, haste, heal; 2nd restoration, resist energy, see invisibility, silence; 1st alarm, mending, protection, spirit link; Cantrips (9th) daze, detect magic, forbidding ward, prestidigitation, read aura