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Pathfinder Second Edition

Compendium

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Arboreal Warden

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Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront Dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses Travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures’ motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest.

Attributes

Arboreal Warden

Creature 4

NGLargePlant
  • Perception11; low-light vision
  • LanguagesArboreal, Common, Sylvan
  • Skills athletics 13 stealth 9 (+14 in forests)
  • Str5Dex1Con3Int 1Wis3Cha1
  • Items large bark shield stone longsword
  • AC 20 (22 with shield raised)Fort13Ref9Will11
  • HP 75 Weaknessesaxe vulnerability, fire 10 Resistancesbludgeoning 5, piercing 5
  • Axe Vulnerability The arboreal warden takes 5 additional damage from axes.
  • Attack of Opportunity TriggerA creature within the arboreal warden’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The arboreal warden attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the arboreal warden disrupts that action. This Strike doesn’t count toward the arboreal warden’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Shield Block TriggerThe arboreal wardenhas its shield raised and takes damage from a physical attack. Effect: The arboreal warden snaps its shield into place to deflect a blow. The shield prevents the arboreal warden from taking an amount of damage up to the shield’s Hardness. The arboreal warden and the shield each take any remaining damage, possibly breaking or destroying the shield.
  • Speed25 feet,
  • Melee stone longsword 13 (reach 10 feet) Damage1d8+10 bludgeoning shield bash 13 Damage1d6+10 bludgeoning
  • Shield Push The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.