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Pathfinder Second Edition

Compendium

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Barbazu

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Barbazus, known also as bearded devils or Infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell’s armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist Healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim’s strength being slowly devoured from within.

Barbazus can be found savagely indulging the whims of evil infernal lords from all layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they see fit.

Attributes

Barbazu

Creature 5

LEMediumDevil, Fiend
  • Perception13; greater darkvision
  • LanguagesCelestial, Common, Draconic, Infernal; telepathy 100 feet
  • Skills acrobatics 11 athletics 13 intimidation 10 religion 11 stealth 11
  • Str4Dex2Con4Int -2Wis2Cha1
  • Items glaive
  • AC 22 Fort15Ref11Will11 (+1 status to all saves vs. magic)
  • HP 60 Immunitiesfire Weaknessesgood 5 Resistancesphysical 5 (except silver), poison 10
  • Reposition TriggerThe devil hits a creature with a glaive Strike. Effect: The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil’s glaive. This movement doesn’t trigger reactions.
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed35 feet,
  • Melee glaive 15 (deadly 1d8, evil, forceful, magical, reach 10 feet) Damage1d8+7 slashing and infernal woundclaw 15 (agile, evil, magical) Damage2d6+7 slashing beard 15 (magical) Damage1d6+7 piercing plus Avernal fever
  • Avernal Fever (disease) Saving Throw: DC 23 Fortitude; Stage 1: carrier with no ill effect (1 day); Stage 2: enfeebled 1 (1 day); Stage 3: enfeebled 2 (1 day)
  • Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 (1d6) persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
  • Wriggling Beard Frequency: once per round. Effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn’t count toward that penalty.
  • Divine Innate Spells DC 19; 5th dimension door; 4th dimension door (at will)
  • Rituals DC 19; infernal pact