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Pathfinder Second Edition

Compendium

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Black Pudding

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Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly Dangerous to creatures that Attack a pudding, as it can quickly damage and destroy gear.

Attributes

Black Pudding

Creature 7

NHugeMindless, Ooze
  • Perception9; motion sense 60 feet, no vision
  • Skills athletics 18
  • Str7Dex-5Con7Int -5Wis0Cha-5
  • AC 14 Fort18Ref6Will11
  • HP 165 Immunitiesacid, critical hits, mental, piercing, precision, slashing, unconscious, visual
  • Motion Sense A black pudding can sense nearby motion through vibration and air movement.
  • Corrosive Mass A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 (2d6) acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.
  • Split When the black pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original’s HP. One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
  • Suction The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.
  • Speed20 feet, climb 20 feet, suction
  • Melee pseudopod 18 (reach 10 feet) Damage2d8+7 bludgeoning corrosive touch and Grab
  • Constrict 1d8+7 (1d8+7) bludgeoning plus 1d6 (1d6) acid, DC 26. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
  • Corrosive Touch When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature’s armor or clothing as well as the creature.