Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Chuul

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Also known as chu’ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive.

Chuuls can live in fresh or saltwater, and indeed are found in Aquatic environs the world over—even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of hunting is by lunging out of the water, paralyzing their victims with their poison-coated tentacles, then gleefully dragging their twitching food into the water to drown if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer to dine on Lizardfolk, while those swimming the subterranean lakes of the Darklands readily eat anything but xulgaths, whose flavor and stink they find off-putting.

Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about how it will enjoy feasting on the creature’s flesh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain.

It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls’ intellects seem devoted only toward eating, causing psychological pain to Sentient creatures, decorating their lairs with mementos of their favorite meals and victories, and breeding.

Attributes

Chuul

Creature 7

CELargeAberration, Amphibious
  • Perception15; darkvision, tremorsense (imprecise) 30 feet
  • LanguagesAklo, Common (or Undercommon, for Darklands variants)
  • Skills athletics 17 nature 13 stealth 14 survival 13
  • Str6Dex3Con4Int 0Wis2Cha-1
  • AC 28 Fort18Ref15Will12
  • HP 100 Immunitiespoison
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed30 feet, swim 25 feet
  • Melee claws 19 (reach 10 feet) Damage2d8+9 bludgeoning plus Grab
  • Constrict 1d8+9 (1d8+9) bludgeoning, DC 25 (grabbed by claws only). The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
  • Mandibles Requirement: A creature is grabbed and paralyzed by the chuul’s tentacles. Effect: The creature takes 3d6 (3d6) piercing damage.
  • Paralytic Venom (incapacitation, poison) Saving Throw: DC 25 Fortitude; Maximum Duration: 6 rounds; Stage 1: paralyzed (1 round)
  • Tentacle Transfer Requirement: The chuul has a creature grabbed. Effect: The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul’s paralytic venom when transferred into the tentacles and at the start of each of the chuul’s turns if it remains grabbed by the tentacles.