CEGargantuanUncommon, Dragon, Fire
- AC 37 Fort28Ref24Will22
(+1 status to all saves vs. magic)
- HP 270
Immunitiescurse, fire, paralyzed, sleep
Weaknessescold iron 10
- Curse of Fire
When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15.
- Attack of Opportunity
TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Tail only.
Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
- Speed35 feet, fly 100 feet, swim 60 feet, freedom of movement
- Melee
jaws 30 (reach 20 feet, magical) Damage3d12+14 piercing plus crag linnorm venomclaw 30 (reach 20 feet, magical) Damage3d8+14 slashing tail 30 (reach 20 feet, magical) Damage3d6+14 bludgeoning plus Improved Grab
- Breath Weapon
(evocation, fire, primal)
The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 (12d6) fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes 4d6 (4d6) persistent fire damage. The crag linnorm can’t use Breath Weapon again for 1d4 (1d4) rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 (6d6) fire damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
- Constrict
2d6+14 (2d6+14) bludgeoning, DC 34.
The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
- Crag Linnorm Venom
(fire, injury, poison)
Saving Throw: DC 34 Fortitude; Maximum Duration: 10 rounds; Stage 1: 4d6 (4d6) fire damage and drained 1; Stage 2: 6d6 (6d6) fire damage and drained 2.
- Primal Innate Spells
DC 33; Constant (6th) freedom of movement; (5th) true seeing