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Pathfinder Second Edition

Compendium

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Crocodile

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Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they Attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.

Attributes

Crocodile

Creature 2

NLargeAnimal
  • Perception7; low-light vision
  • Skills athletics 8 stealth 7 (+11 in water)
  • Str4Dex1Con3Int -5Wis1Cha-4
  • AC 18 Fort9Ref7Will5
  • HP 30
  • Deep Breath The crocodile can hold its breath for about 2 hours.
  • Speed20 feet, swim 25 feet
  • Melee jaws 10 Damage1d10+4 piercing plus Grabtail 10 (agile) Damage1d6+4 bludgeoning
  • Aquatic Ambush 35 feet. Requirements: The monster is hiding in water and a creature that hasn’t detected it is within the listed number of feet. Effect: The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is flat-footed against this Strike.
  • Death Roll (attack) Requirement: The crocodile must have a creature grabbed. Effect: The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.