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Pathfinder Second Edition

Compendium

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Culdewen

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Perpetually Cursed to hunger and failure, a Culdewen plies waterways in search of appealing fish to catch—the bigger the better. Of course, this diminutive, emaciated fey calls every living creature a “fish.” Only other fey are exempt, and they tend to consider culdewens lost causes. A Culdewen can never find satisfaction. Each time they catch a fish, a Magical curse forces them to hunt for an appealing spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace. By the time they arrive, their catch will be gone. Every time. Forever.

A foul mood hovers over a Culdewen, causing them to swear colorfully, smack things with their oar, and shake their tiny fists at the sky. Conversation with a Culdewen is fruitless, as they talk in circles, speaking only of fishing and the Weather. Capturing a “fish” gives a Culdewen a rare moment of happiness; the Culdewen capers and ululates, pleased with their catch, and rushes off to their boat.

Attributes

Culdewen

Creature 7

CESmallAmphibious, Fey
  • Perception15; low-light vision
  • LanguagesAquan, Common, Sylvan
  • Skills athletics 16 deception 16 intimidation 14 nature 12 stealth 15 survival 16
  • LoreSailing Lore 14
  • Str4Dex5Con1Int -1Wis2Cha4
  • Items fish hook oar
  • AC 25 Fort14Ref18Will13 (–2 status to all saves vs. curses)
  • HP 105 Weaknessescold iron 5
  • Culdewen’s Curse A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a wish spell or similarly powerful magic.
  • Speed40 feet, swim 40 feet
  • Melee fish hook 17 (trip) Damage2d10+7 piercing plus Hookedoar 17 (shove) Damage2d6+7 bludgeoning
  • Ranged fish hook 18 (thrown, range increment 30 feet) Damage2d10+7 piercing plus Hooked
  • Hooked A creature struck by the culdewen’s fish hook is skewered, taking 1d4 (1d4) persistent bleed damage as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an Interact action and succeeds at a DC 25 Athletics check to pull it free.
  • Land the Fish Requirements: A creature is hooked by the culdewen’s fish hook and adjacent to the culdewen; Effect: The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an Athletics check against the creature’s Fortitude DC. On a success, the creature is restrained by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen’s curse above).
  • Reel In (manipulate) The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen’s hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature’s Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
  • Swear (auditory, curse, enchantment, primal) The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of mariner’s curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.