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Pathfinder Second Edition

Compendium

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Desert Drake

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Distant cousins of blue dragons that lack their relatives’ Magical talents and intelligence, these desert-dwelling drakes are nonetheless Dangerous ambush predators, preying upon isolated desert travelers and outposts for food and supplies. They retain their true-blooded forebears’ Resistance to Electricity and affinity for sandy environs. Desert drakes’ scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home.

Desert drakes are among the lightest and most compact of the drakes, though this shouldn’t be mistaken for frailty. Their swooped-back horns and feather-thin wings are adapted to make burrowing as easy as possible. Indeed, a desert drake’s powerful neck makes wriggling through sand and other loose scree as easy as walking for it.

Attributes

Desert Drake

Creature 8

NELargeDragon, Earth
  • Perception15; darkvision, scent (imprecise) 30 feet
  • LanguagesDraconic
  • Skills acrobatics 17 athletics 18 intimidation 13 stealth 15 survival 15
  • Str6Dex3Con5Int -1Wis3Cha1
  • AC 27 Fort17Ref15Will13
  • HP 135 Immunitiesparalyzed, unconscious Resistanceselectricity 16
  • Wing Deflection TriggerThe desert drake is targeted with an attack. Effect: The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete.
  • Speed20 feet, burrow 20 feet (sand only), fly 50 feet
  • Melee fangs 20 Damage2d12+8 piercing tail 20 (reach 10 feet) Damage2d10+8 bludgeoning plus Push 5 feet
  • Draconic Frenzy The desert drake makes two fangs Strikes and one tail Strike in any order.
  • Sandstorm Breath (arcane, electricity, evocation) The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a 15-foot-radius burst. Creatures in the area take 9d6 (9d6) electricity damage (DC 27 basic Reflex save). The cloud remains for 1d4 (1d4) rounds, granting concealment to everything within. The desert drake can’t use Sandstorm Breath again for 1d6 (1d6) rounds.
  • Speed Surge (move) The desert drake moves up to twice its Speed. The desert drake can do this three times per day.
  • Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to the desert drake.