Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Duergar Bombardier

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Alchemy intrigues many duergars, and their cruel traditions often motivate them to Experiment on slaves. Eager to inflict pain and justify the abuse as a method of expanding Knowledge, Duergar bombardiers often accompany slaver bands so they can have the first chance to select their next test subjects from captured victims. To Duergar bombardiers, the lob of each bomb represents a new opportunity to observe how their targets react and record the results to enhance future modifications to their Alchemical concoctions.

Attributes

Duergar Bombardier

Creature 1

LEMediumDuergar, Dwarf, Humanoid
  • Perception4; darkvision
  • LanguagesCommon, Dwarven, Undercommon
  • Skills acrobatics 6 crafting 6 occultism 6 stealth 6 survival 4
  • Str1Dex3Con2Int 3Wis1Cha-1
  • Items alchemist's tools infused lesser acid flask (2) infused lesser alchemist's fire (2) infused reagents (2) studded leather armor warhammer
  • AC 18 Fort7Ref8Will4 (+2 to all saves vs. magic)
  • HP 20
  • Infused Items A duergar bombardier’s items listed as infused last for 24 hours, or until the next time they make their daily preparations.
  • Light Blindness When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled.
  • Speed20 feet,
  • Melee warhammer 4 (shove) Damage1d8+1 bludgeoning
  • Ranged bomb 8 (range increment 30 feet, splash) (range 30)Damagevaries by bomb —
  • Alchemical Formulas (1st) lesser acid flask, lesser alchemist fire, lesser tanglefoot bag
  • Far Lobber The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet.
  • Quick Alchemy The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of the duergar bombardier’s next turn.
  • Quick Bomber The duergar can use Interact to draw a bomb, then Strike with it.
  • Occult Innate Spells DC 17; 2nd enlarge (self only), invisibility (self only)