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Pathfinder Second Edition

Compendium

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Giant Octopus

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Giant octopuses are found in the heart of deep, dark oceans.

Attributes

Giant Octopus

Creature 8

NHugeAnimal, Aquatic
  • Perception15; low-light vision
  • Skills acrobatics 17 athletics 20 stealth 17
  • Str6Dex3Con4Int -3Wis3Cha-2
  • AC 27 Fort16Ref17Will15
  • HP 135 Resistancescold 10
  • Compression A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.
  • Speed15 feet, swim 40 feet, compression
  • Melee arm 20 (agile, reach 15 feet) Damage2d8+9 bludgeoning plus Grabbeak 20 Damage2d8+9 piercing plus giant octopus venom
  • Constrict 1d8+9 (1d8+9) bludgeoning. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it.
  • Giant Octopus Venom (poison) Saving Throw: DC 26 Fortitude; Maximum Duration: 6 rounds; Stage 1: 2d6 (2d6) poison damage and flat-footed (1 round); Stage 2: 2d6 (2d6) poison damage, clumsy 1, and flat-footed (1 round); Stage 3: 2d6 (2d6) poison damage, clumsy 2, and flat-footed (1 round)
  • Ink Cloud The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are undetected and can’t use their sense of smell. The cloud dissipates after 1 minute. The octopus can’t use Ink Cloud again for 2d6 (2d6) rounds.
  • Jet (move) The octopus moves up to 200 feet in a straight line through the water without triggering˛reactions.
  • Writhing Arms The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus’s multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms.