Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Giant Scorpion

Ready to play? Build unlimited Pathfinder 2e characters Create Now

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack Animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.

Attributes

Giant Scorpion

Creature 3

NLargeAnimal
  • Perception9; darkvision, tremorsense (imprecise) 60 feet
  • Skills athletics 11 stealth 7
  • Str4Dex2Con3Int -5Wis2Cha-4
  • AC 19 Fort12Ref9Will7
  • HP 45
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed40 feet,
  • Melee pincer 11 (agile, reach 10 feet) Damage1d8+6 slashing plus Grabstinger 11 (reach 10 feet) Damage1d6+6 piercing plus giant scorpion venom
  • Constrict 1d6+4 (1d6+4) bludgeoning, DC 20. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
  • Giant Scorpion Venom (poison) Saving Throw: DC 18 Fortitude; Maximum Duration: 6 rounds; Stage 1: 1d10 (1d10) poison damage and enfeebled 1 (1 round); Stage 2: 2d10 (2d10) poison damage and enfeebled 1 (1 round); Stage 3: 2d10 (2d10) poison damage and enfeebled 2 (1 round).