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Pathfinder Second Edition

Compendium

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Giant Viper

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The giant viper’s fangs are a frightening sight, with Injection tubes as long as daggers. The sheer amount of venom injected by a Giant Viper can cause severe blood clotting and leave a victim utterly drained of Vitality.

Attributes

Giant Viper

Creature 2

NMediumAnimal
  • Perception7; low-light vision, scent (imprecise) 30 feet
  • Skills acrobatics 9 athletics 8 stealth 8 survival 6
  • Str3Dex4Con3Int -4Wis1Cha-2
  • AC 19 Fort8Ref11Will6
  • HP 26
  • Coiled Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. As Attack of Opportunity, but the snake can use this reaction only if it's Coiled. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed20 feet, climb 20 feet, swim 20 feet
  • Melee fangs 11 (finesse) Damage1d8+3 piercing plus giant viper venom
  • Coil The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.
  • Giant Viper Venom (poison) Saving Throw: DC 17 Fortitude; Maximum Duration: 6 rounds; Stage 1: 1d6 (1d6) poison (1 round); Stage 2: 1d6 (1d6) poison and drained 1.