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Pathfinder Second Edition

Compendium

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Goliath Spider

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Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.

Attributes

Goliath Spider

Creature 11

NGargantuanAnimal
  • Perception22; darkvision, web sense
  • Skills acrobatics 18 athletics 23 stealth 22
  • Str8Dex5Con7Int -5Wis3Cha-4
  • AC 30 Fort25Ref21Will17
  • HP 220
  • Web Sense The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
  • Spring upon Prey TriggerA creature touches the goliath spider's web while the spider is on it. Requirement: Initiative has not yet been rolled. Effect: The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
  • Speed45 feet, climb 30 feet
  • Melee fangs 24 (reach 10 feet) Damage2d12+12 piercing plus goliath spider venom
  • Ranged web 22 (range increment 60 feet) (range 60)Damage— — Effect: web tether
  • Descend on a Web (move) The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn’t count for falling damage. A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
  • Goliath Spider Venom (incapacitation, poison) Saving Throw: Fortitude DC 30; Maximum Duration: 6 rounds; Stage 1: 2d6 (2d6) poison and slowed 1 (1 round); Stage 2: 2d6 (2d6) poison and slowed 2 (1 round); Stage 3: paralyzed for 2d4 (2d4) hours
  • Web Tether A creature hit by the spider’s web Strike is restrained and tethered to the spider, preventing it from moving farther away from the spider. The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn’t free the restrained creature.