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Pathfinder Second Edition

Compendium

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Gray Ooze

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These Dangerous oozes are the bane of any who Travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.

Attributes

Gray Ooze

Creature 4

NMediumMindless, Ooze
  • Perception8; motion sense 60 feet, no vision
  • Skills athletics 11 stealth 10 (+12 in moist environments)
  • Str5Dex2Con4Int -5Wis0Cha-5
  • AC 14 Fort12Ref10Will8
  • HP 60 Immunitiesacid, critical hits, mental, precision, unconscious, visual Resistancesslashing 5, piercing 5
  • Motion Sense A gray ooze can sense nearby creatures through vibration and air or water movement.
  • Puddled Ambush TriggerA creature enters a space occupied by a gray ooze. Requirements: Initiative has not yet been rolled; Effect: The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
  • Speed10 feet, climb 10 feet
  • Melee pseudopod 13 (agile) Damage1d6+5 bludgeoning plus Grab
  • Constrict 1d6 (1d6) bludgeoning plus 1d6 (1d6) acid, DC 21. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
  • Gray Ooze Acid A gray ooze’s acid damages only metal and organic materials, not stone.