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Pathfinder Second Edition

Compendium

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Herexen

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When a Cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an Undead Herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser Undead and death cultists to aid them in their Unholy quests. Though a herexen’s Divine gifts have mostly been corrupted into the vileness of Undeath, they stubbornly cling to remnants of their former power, still wielding magic and armaments favored by the deity they so greatly despise.

Groups of herexens that blasphemed against the same deity sometimes combine to form a mockery of a congregation, conducting blasphemous rites with something approaching euphoria. These congregations are more often formed from a blasphemous cult who practiced their heresy together in life and died together, though some gather independent herexens of the same former faith.

Attributes

Herexen

Creature 2

NEMediumUncommon, Undead
  • Perception8; darkvision
  • LanguagesCommon, Necril
  • Skills athletics 6 deception 7 religion 10 stealth 6
  • Str2Dex2Con1Int 0Wis4Cha3
  • Items dagger defiled religious symbol of Pharasma
  • AC 17 Fort5Ref8Will10
  • HP 30 Immunitiesdeath effects, disease, paralyzed, poison, unconscious
  • Final Blasphemy When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action harm spell (DC 20). The herexen is destroyed, so it doesn’t gain any Hit Points from this use of harm, and it doesn’t need to have any harm spells remaining to use this ability.
  • Speed25 feet,
  • Melee dagger 10 (agile, versatile S) Damage1d6+4 piercing plus heretic's smite
  • Prepared Spells DC 18 attack —; harm (x4)
  • Heretic's Smite (divine, necromancy) While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen’s Strikes deal an additional 1d6 (1d6) evil damage against creatures that can cast divine spells.
  • Divine Prepared Spells DC 18; 1st harm (×4)
  • Cleric Domain Spells 1 Focus Point, DC 20; 1st death’s call