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Pathfinder Second Edition

Compendium

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Mammoth

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Found mostly in colder climates, mammoths are accustomed to dealing with desperate and Dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost‑bound lands rely on the mammoth’s strength to help them survive.

Attributes

Mammoth

Creature 10

NHugeAnimal
  • Perception18; low-light vision, scent (imprecise) 30 feet
  • Skills athletics 22 survival 19
  • Str8Dex1Con5Int -4Wis1Cha-2
  • AC 29 Fort21Ref15Will18 (+2 status to all saves vs. cold)
  • HP 190
  • Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
  • Speed45 feet,
  • Melee tusk 22 (reach 15 feet) Damage3d8+12 piercing trunk 22 (reach 15 feet) Damage— — Effect: grabbing trunkfoot 22 (reach 10 feet) Damage2d10+12 bludgeoning
  • Dual Tusks The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth’s multiple attack penalty, and the penalty doesn’t increase until after both attacks.
  • Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
  • Trample Large or smaller, foot, DC 28. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).