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Pathfinder Second Edition

Compendium

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Nalfeshnee

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Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and Knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it’s not unusual for a Nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane’s Secret reaches. A nalfeshnee’s realm in the Abyss can easily surpass the strength and size of the largest mortal kingdoms, for nalfeshnees display a singular gift for managing and manipulating the chaos of the Abyss.

Attributes

Nalfeshnee

Creature 14

CEHugeDemon, Fiend
  • Perception25; darkvision, true seeing
  • LanguagesAbyssal, Celestial, Draconic; telepathy 100 feet
  • Skills arcana 25 athletics 28 deception 26 diplomacy 24 intimidation 28 religion 25
  • LoreAbyss Lore 25
  • Str8Dex2Con8Int 5Wis5Cha4
  • AC 34 Fort28Ref22Will23 (+1 to all saves vs. magic)
  • HP 365 Weaknessescold iron 15, good 15
  • Forfeiture Aversion A nalfeshnee’s greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 (3d6+10) mental damage.
  • Greedy Grab TriggerA creature critically fails a weapon Strike against the nalfeshnee The nalfeshnee attempts to Disarm the weapon used in the triggering Strike at a –2 circumstance penalty. On a success, the nalfeshnee steals the weapon.
  • Speed30 feet, fly 40 feet
  • Melee claw 29 (agile, magical, reach 15 feet) Damage3d8+14 slashing jaws 29 (magical, reach 15 feet) Damage3d12+14 piercing
  • Claim Wealth (conjuration, divine, extradimensional) The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items.
  • Light of Avarice (divine, enchantment, light, mental) Frequency: once per hour; Effect: Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item. Recovering from the sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends the slowed condition and makes the creature temporarily immune to Light of Avarice for 24 hours. If the creature removes or drops the item, both conditions end immediately but the creature doesn’t become immune to Light of Avarice.
  • Divine Innate Spells DC 34; 6th dispel magic (at will), divine wrath (at will); 5th dimension door, illusory object (at will); 4th dimension door (at will); Constant (6th) true seeing
  • Rituals DC 34; Abyssal pact