Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Osyluth

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Attributes

Osyluth

Creature 9

LELargeDevil, Fiend
  • Perception21; greater darkvision
  • LanguagesCelestial, Draconic, Infernal; telepathy 100 feet
  • Skills arcana 18 deception 19 intimidation 21 religion 17 stealth 20
  • Str5Dex5Con4Int 3Wis4Cha4
  • AC 28 Fort17Ref18Will17 (+1 status to all saves vs. magic)
  • HP 135 Immunitiesfire Weaknessesgood 10 Resistancesphysical 10 (except silver), poison 10
  • Speed35 feet, fly 30 feet
  • Melee claw 21 (agile, evil, magical, reach 10 feet) Damage2d6+11 slashing jaws 21 (evil, magical) Damage2d10+11 piercing stinger 21 (evil, magical, reach 15 feet) Damage1d10+11 piercing plus Osyluth Venom
  • Ranged bone shard 21 (evil, magical, range increment 30 feet) Damage2d6+8 piercing
  • Osyluth Venom (poison) Saving Throw: DC 25 Fortitude; Maximum Duration: 6 rounds; Stage 1: 2d6 (2d6) poison damage, enfeebled 1 (1 round); Stage 2: 3d6 (3d6) poison damage and enfeebled 1 (1 round); Stage 3: 3d6 (3d6) poison damage and enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a –4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect).
  • Quick Invisibility The osyluth can cast innate invisibility using only 1 action.
  • Sadistic Strike An osyluth deals an extra 2d6 (2d6) damage whenever they Strike an enfeebled, frightened, or prone creature.
  • Stygian Inquisitor (linguistic, mental) The osyluth telepathically questions a creature affected by zone of truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 (2d6) mental damage.
  • Tail Sweep The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked prone.
  • Divine Innate Spells DC 25; 5th dimension door, phantom pain; 4th dimension door (at will), dimensional anchor (x2), discern lies, zone of truth; 2nd invisibility (at will; self only)
  • Rituals DC 25; infernal pact