Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
Devil
Each type of devil plays a particular role in Hell’s bureaucracies and hierarchies, though some have far more specialized functions than others.
The Hierarchy of Hell
Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.
Hellfire
Stinking, sulfurous hellfire is infused with evil. Hellfire always deals a combination of fire damage and evil damage, though the specific ratio depends on the hellfire’s origin. Certain types of hellfire can impose other effects on creatures as well, such as sapping their strength or memories.
Hellmouths
While travel to and from Hell is possible with plane shift, another way to reach and traverse the infernal realms is via hellmouths, strange living portals connecting different layers or even different planes. A hellmouth takes the form of a grimacing face, distended maw, or other distressingly organic aperture, and no two share the same appearance. Most are carefully guarded, but some new or well-hidden hellmouths have yet to be discovered.
Queens of the Night
The four queens of the night wield great power in the Pit. Ardad Lili is a plotter and manipulator with ambitions of ruling the heavens, while Doloras revels in suffering. Most distant is Mahathallah, watching over fate and death. Mightiest among them is Eiseth, who is assembling an army in Dis in the hopes of claiming the iron throne of Malebolge.
Osyluth (Bone Devil)
An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils’ charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell’s fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.
Osyluth Venom(poison)Saving Throw: DC 25 Fortitude; Maximum Duration: 6 rounds; Stage 1: 2d6 (2d6) poison damage, enfeebled 1 (1 round); Stage 2: 3d6 (3d6) poison damage and enfeebled 1 (1 round); Stage 3: 3d6 (3d6) poison damage and enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a –4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect).
Quick InvisibilityThe osyluth can cast innate invisibility using only 1 action.
Sadistic StrikeAn osyluth deals an extra 2d6 (2d6) damage whenever they Strike an enfeebled, frightened, or prone creature.
Stygian Inquisitor(linguistic, mental)The osyluth telepathically questions a creature affected by zone of truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 (2d6) mental damage.
Tail SweepThe osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked prone.
Divine Innate SpellsDC 25; 5th dimension door, phantom pain; 4th dimension door (at will), dimensional anchor (x2), discern lies, zone of truth; 2nd invisibility (at will; self only)