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Pathfinder Second Edition

Compendium

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Salamander

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Salamanders have serpentine lower torsos, but Humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.

Attributes

Salamander

Creature 7

CEMediumElemental, Fire
  • Perception15; darkvision
  • LanguagesCommon, Ignan
  • Skills acrobatics 12 athletics 17 crafting 15 (+17 for blacksmithing) deception 12 intimidation 14 society 13
  • Str4Dex3Con4Int 2Wis2Cha1
  • Items +1 ranseur
  • AC 26 Fort15Ref16Will13
  • HP 125 Immunitiesbleed, fire, paralyzed, poison, sleep Weaknessescold 10
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed20 feet,
  • Melee ranseur 18 (disarm, magical, reach 10 feet) Damage2d10+7 piercing tail 17 (agile, reach 10 feet) Damage1d8+7 bludgeoning and Grab
  • Armor of Flames The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 (2d6) persistent fire damage unless it succeeds at a DC 25 Reflex save.
  • Constrict 1d8+4 (1d8+4) bludgeoning plus 1d6 (1d6) fire, DC 25. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.