Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Sea Devil Scout

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Scouts, among the lowliest (and most disposable) of sea devils, ply the inky waters of the ocean in search of Aquatic prey, tread ashore to gauge landborne threats, or charge into battle with the advance forces of a greater Sea Devil war party.

Attributes

Sea Devil Scout

Creature 2

LEMediumAmphibious, Humanoid, Sea Devil
  • Perception9; darkvision, wavesense 30 feet
  • LanguagesAquan, shark commune 150 feet
  • Skills athletics 9 (+11 to Swim) intimidation 5 stealth 8 survival 7
  • Str3Dex4Con1Int 0Wis3Cha-1
  • Items longspear spear
  • AC 18 Fort7Ref10Will7
  • HP 30
  • Shark Commune The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”
  • Blood Frenzy TriggerThe sea devil deals bleed damage to a living creature. Requirements: The sea devil is not fatigued or already in a frenzy. Effect: The sea devil flies into a frenzy that last 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a –2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.
  • Speed25 feet, swim 35 feet
  • Melee longspear 11 (reach 10 feet) Damage1d8+3 piercing claw 11 (agile) Damage1d6+3 slashing jaws 11 Damage1d8+3 piercing
  • Ranged spear 12 (thrown 20 feet) (range 20)Damage1d6+3 piercing
  • Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 (1d4) persistent bleed damage if the target was flat-footed or if the attack was a critical hit.