Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Shadow

Ready to play? Build unlimited Pathfinder 2e characters Create Now

The mysterious Undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

Attributes

Shadow

Creature 4

CEMediumIncorporeal, Undead
  • Perception10; darkvision
  • LanguagesNecril
  • Skills acrobatics 10 stealth 14
  • Str-5Dex4Con0Int -2Wis2Cha3
  • AC 20 Fort8Ref14Will12
  • HP 40 Immunitiesdeath effects, disease, paralyzed, poison, precision, unconscious Weaknesseslight vulnerability Resistancesall 5 (except force, ghost touch, or positive, double resistance against non-magical)
  • Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
  • Shadow Spawn When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn’t have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
  • Slink in Shadows The shadow can Hide or end its Sneak in a creature’s or object’s shadow.
  • Speed— feet, fly 30 feet
  • Melee shadow hand 15 (finesse, magical) Damage2d6+3 negative
  • Steal Shadow (divine, necromancy) Requirement: The shadow hit a living creature with a shadow hand Strike on its previous action. Effect: The shadow pulls at the target’s shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature’s enfeebled value to 3 or more, the target’s shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.