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Pathfinder Second Edition

Compendium

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Steam Mephit

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These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren’t bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.

Attributes

Steam Mephit

Creature 1

NSmallUncommon, Elemental, Fire, Water
  • Perception3; darkvision, steam vision
  • LanguagesAquan, Ignan
  • Skills acrobatics 7 intimidation 6
  • Str1Dex2Con4Int -2Wis0Cha0
  • AC 16 Fort9Ref7Will5
  • HP 19 Immunitiesbleed, fire, paralyzed, poison, sleep Weaknessescold 3
  • Steam Vision The steam mephit ignores the concealed condition from mist and steam.
  • Speed20 feet, fly 25 feet, swim 25 feet
  • Melee claw 7 (agile, finesse) Damage1d6+1 slashing
  • Boiling Rain (arcane, conjuration, fire, water) Frequency: once per day; Effect: The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 (2d8) fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.
  • Breath Weapon (arcane, fire) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 (2d6) fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can’t use Breath Weapon again for 1d4 (1d4) rounds.
  • Arcane Innate Spells DC 17; 2nd obscuring mist