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Pathfinder Second Edition

Compendium

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Storm Giant

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Storm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane’s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.

Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical Storm Giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old. 

Attributes

Storm Giant

Creature 13

CGHugeAmphibious, Giant, Humanoid
  • Perception24; low-light vision
  • LanguagesAuran, Common, Draconic, Jotun
  • Skills acrobatics 20 athletics 27 crafting 24 intimidation 24 performance 22
  • Str8Dex1Con6Int 3Wis5Cha2
  • Items +1 striking greatsword sack with 5 rocks
  • AC 34 Fort28Ref21Will23
  • HP 235 Immunitieselectricity
  • Catch Rock TriggerThe monster is targeted with a thrown rock Strike or a rock would fall on the monster. Requirements: The monster must have a free hand but can Release anything it’s holding as part of this reaction. Effect: The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.
  • Speed35 feet, swim 30 feet
  • Melee greatsword 28 (magical, reach 15 feet, versatile P) Damage2d12+16 slashing fist 27 (agile, reach 15 feet) Damage2d8+16 bludgeoning
  • Ranged rock 37 (brutal, range increment 120 feet) (range 120)Damage2d10+16 bludgeoning
  • Lightning Blade (electricity, evocation, primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword Strike with a –2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature’s AC. This Strike deals an additional 3d12 (3d12) electricity damage and counts as two attacks for the giant’s multiple attack penalty.
  • Throw Rock The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
  • Wide Swing The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant’s multiple attack penalty.
  • Arcane Innate Spells DC 33; 6th chain lightning (×3); 5th control weather (at will); 3rd levitate (at will); Constant (4th) freedom of movement