Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Viper

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Each member of this Family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim’s heart.

Attributes

Viper

Creature -1

NTinyAnimal
  • Perception5; low-light vision, scent (imprecise) 30 feet
  • Skills acrobatics 5 athletics 1 (+4 to Climb) stealth 5 survival 3
  • Str-3Dex4Con0Int -4Wis1Cha-2
  • AC 15 Fort2Ref7Will5
  • HP 8
  • Slink TriggerA creature ends its movement adjacent to the viper or within the viper's space. Effect: The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn’t within 5 feet of a foe. This movement doesn’t trigger reactions.
  • Speed20 feet, climb 20 feet, swim 20 feet
  • Melee fangs 8 (agile, finesse) Damage1d8-3 piercing plus viper venom
  • Viper Venom (poison) Saving Throw: DC 16 Fortitude; Maximum Duration: 4 rounds; Stage 1: 1d8 (1d8) poison (1 round).