Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Viper Swarm

Ready to play? Build unlimited Pathfinder 2e characters Create Now

The frightening mass of shining scales, gleaming eyes, and fangs dripping with venom that comprise a Viper Swarm has brought an end to many an unlucky adventurer. Normally nocturnal, these notoriously aggressive snakes strike at anything that comes within reach, be it limb or weapon. Their venom is a potent toxin that leaves victims shaky and weak.

Attributes

Viper Swarm

Creature 4

NLargeAnimal, Swarm
  • Perception12; low-light vision, scent (imprecise) 60 feet
  • Skills acrobatics 13 stealth 11
  • Str1Dex5Con3Int -4Wis2Cha-3
  • AC 18 Fort11Ref13Will10
  • HP 50 Immunitiesprecision, swarm mind Weaknessesarea damage 5, splash damage 5 Resistancesbludgeoning 5, piercing 5, slashing 3
  • Speed30 feet, climb 30 feet, swim 30 feet
  • Venom Spritz The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison.
  • Venomous Fangs Each enemy in the swarm’s space takes 2d8 (2d8) piercing damage (DC 21 basic Reflex save) plus viper swarm venom.
  • Viper Swarm Venom (poison) Saving Throw: DC 21 Fortitude; Maximum Duration: 6 rounds; Stage 1: 1d4 (1d4) poison damage (1 round); Stage 2: 1d6 (1d6) poison damage and clumsy 1 (1 round); Stage 3: 2d4 (2d4) poison damage, clumsy 2, and enfeebled 1 (1 round)