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Pathfinder Second Edition

Compendium

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Paranoia

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Paranoia [two-actions] Spell 2
Concentrate, Illusion, Manipulate, Mental

Traditions Occult
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 minute

You cause the target to see all other creatures as dire threats. The target is stricken by intense Paranoia toward all creatures around it and must attempt a Will save.

Critical Success The target is unaffected.

Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn’t already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.

Failure As success, but the effect lasts 1 minute.

Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free Actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to Attack creatures that are actively Attacking or Hindering it over those leaving it alone.

Heightened (6th) You can target up to 5 creatures.

Attributes

cast_actions
Two-action
category
spell
description
You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.
duration
1 minute
heightened
Heightened (6th) You can target up to 5 creatures.
level
2
magic_traditions
occult
range
30 feet
save_critical_failure
As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.
save_critical_success
The target is unaffected.
save_failure
As success, but the effect lasts 1 minute.
save_success
The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn’t already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.
save_type
will
saving_throw
NORMAL
subcategory
spell
target
1 creature
traits
concentrate, illusion, manipulate, mental
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