Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Cover

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

When you’re behind an obstacle that could block Weapons, guard you against explosions, and make you harder to detect, you’re behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area Effects, and to Stealth Checks to Hide, Sneak, or otherwise avoid Detection. You can increase this to greater cover using the Take Cover basic action (page 418), increasing the circumstance bonus to +4. If cover is especially light, typically when it’s provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use Stealth to Hide, but lesser cover isn’t sufficient.

Type of Cover   Bonus   Can Hide
Lesser
+1 to AC
No
Standard
+2 to AC, Reflex, Stealth
Yes
Greater
+4 to AC, Reflex, Stealth
Yes

Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don’t have line of effect and typically can’t target it at all.

Usually, the GM can quickly decide whether your target has cover. If you’re uncertain or need to be more precise, draw a line from the center of your space to the center of the target’s space. If that line passes through any Terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has Taken Cover). If the line passes through a creature instead, the target has lesser cover. When measuring cover against an area effect, draw the line from the effect’s point of origin to the center of the creature’s space. See the diagram for examples.

Cover and Large Creatures

If a creature between you and a target is two or more sizes larger than both you and your target, that creature’s space blocks the effect enough to provide standard cover instead of lesser cover. The GM might determine that a creature doesn’t gain cover from Terrain that it’s significantly larger than. For example, a Huge Dragon probably wouldn’t receive any benefit from being behind a 1-foot-wide pillar.

Special Circumstances

Your GM might allow you to overcome your target’s cover in some situations. If you’re right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center.

Cover

  1. Valeros and the ogre don’t have any cover from one another. The line from the center of Valeros’s space to the center of the ogre’s space doesn’t pass through blocking Terrain or other creatures.
  2. The ogre and Ezren have lesser cover from one another. The line between the centers of their spaces doesn’t pass through any blocking Terrain, but does pass through Valeros’s space.
  3. The ogre and Merisiel have cover from one another. The line between the centers of their spaces crosses blocking Terrain.
  4. Kyra and the ogre can barely see one another, but have cover from one another because the line between the centers of their spaces goes through blocking Terrain. Because there’s so much blocking Terrain in the way, the GM will likely rule this is greater cover.

Attributes

Advertisement Create a free account