Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Learn a Spell (Trained)

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Skills: Arcana, Nature, Occultism, Religion

If you’re a spellcaster, you can use the skill corresponding to your Magical tradition to learn a new spell of that tradition. The Learning a Spell table lists the Price of the materials needed to Learn a Spell of each rank. Learning a Spell is most useful for classes that use a limited list of Spells, like the bard, witch, or Wizard, though other classes might use it gain rare or Uncommon Spells.

Learn a Spell
Concentrate, Exploration

Requirements You have a spellcasting class feature, and the spell you want to learn is on your Magical tradition’s spell list.

You can gain access to a new spell of your tradition from someone who knows that spell or from Magical writing like a spellbook or Scroll. If you can cast Spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a Cleric with the bard Multiclass Archetype, you couldn’t use Religion to add an Occult spell to your bardic spell repertoire.

To learn the spell, you must do the following:

  • Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the Magical writing in your Possession.
  • Have materials with the Price indicated in the Learning a Spell table.
  • Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare Spells have higher DCs; full guidelines for the GM appear in GM Core.

Critical Success You expend half the materials and learn the spell.

Success You expend the materials and learn the spell.

Failure You fail to learn the spell but can try again after you gain a level. The materials aren’t expended.

Critical Failure As failure, except you expend half the materials.

Learning a Spell
Spell Rank   Price   Typical DC
1st or Cantrip
2 gp
15
2nd
6 gp
18
3rd
16 gp
20
4th
36 gp
23
5th
70 gp
26
6th
140 gp
28
7th
300 gp
31
8th
650 gp
34
9th
1,500 gp
36
10th
7,000 gp
41

Learned Spells

A spell you learn is added to your repository of Spells, such as a spellbook for a Wizard, Familiar for a witch, or spell list for a Cleric or druid. If you have a spell repertoire, such as a bard, it’s not automatically added since you can only know a limited number of Spells. Instead, you can select it when you add or swap Spells.

Attributes

Advertisement Create a free account