Pathfinder Second Edition
Compendium
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Step 2 - Start Building Attribute Modifiers
At this point, you need to start Building your character’s attribute modifiers. See the Overview of attribute modifiers on Step 1 - Create a Concept for more information about these important aspects of your character and an Overview of the process.
Your character’s attribute modifiers each start at +0, and as you select your Ancestry, Background, and class, you’ll apply attribute boosts, which increase a modifier by 1, and Attribute Flaws, which decrease a modifier by 1. At this point, just note a +0 in each Attribute Modifier and familiarize yourself with the rules for attribute boosts and flaws on Step 1 - Create a Concept. This is also a good time to identify which attribute modifiers will be most important to your character; for instance, if you want to play a dashing and nimble archer, you might want to focus on a character with a high Dexterity attribute (to ensure they’re good with ranged weapons) who also has a bit of Charisma (to fast-talk the authorities if they get caught). See The Six Attribute Modifiers and the class summaries on Step 1 - Create a Concept for more information.