Pathfinder Second Edition
Compendium
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Step 6 - Finish Attribute Modifiers
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Now that you’ve made the main Mechanical choices about your character, it’s time to finalize their attribute modifiers. Do these two things:
- First, make sure you’ve applied all the attribute boosts and Attribute Flaws you’ve noted in previous steps (from your Ancestry, Background, and class).
- Then, apply four free attribute boosts to your character’s attribute modifiers. Choose a different Attribute Modifier for each and increase that Attribute Modifier by 1.
Remember that each attribute boost adds 1 to the base modifier of +0, and each attribute flaw subtracts 1. You should have no Attribute Modifier lower than –1 or higher than +4.
Character Sheet
Write your character’s starting attribute modifiers in the box provided for each on the first page.