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Pathfinder Second Edition

Compendium

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Step 6 - Finish Attribute Modifiers

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Edit Page Content

Now that you’ve made the main Mechanical choices about your character, it’s time to finalize their attribute modifiers. Do these two things:

Remember that each attribute boost adds 1 to the base modifier of +0, and each attribute flaw subtracts 1. You should have no Attribute Modifier lower than –1 or higher than +4.

Character Sheet

Write your character’s starting attribute modifiers in the box provided for each on the first page.

Attributes

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